Logic collision pair: Difference between revisions
		
		
		
		
		
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|  (Add tabs between source 1 and 2 pages) | m (→Inputs:  Substituted IO templates) | ||
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| == Inputs == | == Inputs == | ||
| {{ | {{I|EnableCollisions|Enable collisions between the first and second entity.}} | ||
| {{ | {{I|DisableCollisions|Disable collisions between the first and second entity.}} | ||
Revision as of 11:07, 21 April 2025

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|  Class hierarchy | 
|---|
| CLogicCollisionPair | 
|  logicentities.cpp | 
logic_collision_pair  is a   point entity  available in all  Source games.
 Source games.
It can be used to enable/disable VPhysics collisions between two target entities.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Attachment 1 (attach1) <targetname>
- The first entity.
- Attachment 2 (attach2) <targetname>
- The second entity.
 Note:These targetnames are evaluated at enable time. !activator and !caller are not accepted. Note:These targetnames are evaluated at enable time. !activator and !caller are not accepted.
- Start with collisions disabled (StartDisabled) <boolean>
- If Yes, starts with collisions between the pair disabled. If No, starts with collisions between the pair enabled.
Inputs
- EnableCollisions
- Enable collisions between the first and second entity.
- DisableCollisions
- Disable collisions between the first and second entity.
























