Bot quota: Difference between revisions
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m (Replaced deprecated {{Game name}} template with {{Software}} counterpart. Action performed by bot) |
ProjectHSI (talk | contribs) (Add CS2 SourceTV bug notice w/ bot_quota_mode = fill) |
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| <code>fill</code> | | <code>fill</code> | ||
| The server is filled with bots until there are at least <code>bot_quota</code> [[player]]s on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. {{bug|{{csgo}} When a human player switches teams between T and CT, a bot is added.}} | | The server is filled with bots until there are at least <code>bot_quota</code> [[player]]s on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. {{bug|{{csgo}} When a human player switches teams between T and CT, a bot is added.}} | ||
{{bug|tested={{cs2}}|Changes to <code>bot_quota</code> will cause the [[SourceTV]] bot to be kicked from the game, stopping any recordings or broadcasts.}} | |||
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| <code>match</code> | | <code>match</code> | ||
Revision as of 15:07, 2 December 2025
bot_quota is a console variable available in all
Source games.
bot_quota and bot_quota_mode are cvars in
Counter-Strike: Source and
Counter-Strike: Global Offensive.
tf_bot_quota and tf_bot_quota_mode are the corresponding commands in
Team Fortress 2.
bot_quota is also available in
Dino D-Day.
Syntax
bot_quota <int> bot_quota_mode <string>
Effects
Normally, bot_quota is simply the number of bots that are added automatically on the server.
If bot_quota_mode exists, it allows to interpret bot_quota differently to achieve more complex effects.
The allowed values for bot_quota_mode are in the following table. With the expression bot_quota we mean its value.
| bot_quota_mode | Effects |
|---|---|
normal (and invalid values)
|
The number of bots on the server equals bot_quota.
|
fill
|
The server is filled with bots until there are at least bot_quota players on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. bot_quota will cause the SourceTV bot to be kicked from the game, stopping any recordings or broadcasts. (tested in: |
match
|
The number of bots on the server equals the number of human players times bot_quota.
|
competitive
|
The number of inactive bots on each team with no human players equals bot_quota. It has the same side effect as bot_stop 1, although being independent from this ConVar.
|