Info null: Difference between revisions
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It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box. | It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box. | ||
Because this entity isn't removed on compile, it still counts toward the | Because this entity isn't removed on compile, it still counts toward the [[edict]] limit for a split second until removed on map spawn. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 13:28, 27 June 2024
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CNullEntity |
info_null
is a point entity available in all Source games.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.
Because this entity isn't removed on compile, it still counts toward the edict limit for a split second until removed on map spawn.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
See Also
- info_target
- info_lighting - like info_null, but is removed by VBSP.
- func_null