Mp round time: Difference between revisions
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Bug:Doesn't work. As workaround you can use logic_auto that
Bug:Doesn't work. As workaround you can use logic_auto that
Note:For some reason also affects warmup intermission time.
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds. 0 - use value from {{command|mp_warmup_time}} console command. -1 - no warmup.}} | {{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds. 0 - use value from {{command|mp_warmup_time}} console command. -1 - no warmup.}} | ||
{{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddWarmupTime</code> or <code>RemoveWarmupTime</code> to set required value for warmup time.}} | {{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddWarmupTime</code> or <code>RemoveWarmupTime</code> to set required value for warmup time.}} | ||
{{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use value from {{command|mp_timelimit}} console command. -1 - no time limit (hides the timer as well).}} | {{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use value from {{command|mp_timelimit}} console command. -1 - no time limit (hides the timer as well).}} | ||
{{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddRoundTime</code> or <code>RemoveRoundTime</code> to set required value for round time. | {{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddRoundTime</code> or <code>RemoveRoundTime</code> to set required value for round time.}} | ||
==Inputs== | ==Inputs== | ||
{{ | {{I|AddRoundTime|param=integer|Add more time to the round.}} | ||
{{ | {{I|RemoveRoundTime|param=integer|Remove time from the round.}} | ||
{{ | {{I|AddWarmupTime|param=integer|Add more time to the warmup.}} | ||
{{note|For some reason also affects warmup intermission time.}} | {{note|For some reason also affects warmup intermission time.}} | ||
{{ | {{I|RemoveWarmupTime|param=integer|Remove time from the warmup.}} | ||
Revision as of 01:49, 26 September 2024
mp_round_time
is a point entity available in Black Mesa. This entity manage the round time on a multiplayer match.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Warmup Time (warmuptime) <integer>
- How long warmup should be in seconds. 0 - use value from mp_warmup_time console command. -1 - no warmup.

OnMapSpawn
will fire input AddWarmupTime
or RemoveWarmupTime
to set required value for warmup time. [todo tested in ?]- Round Time (roundtime) <integer>
- How long the round should be in seconds, 0 - use value from mp_timelimit console command. -1 - no time limit (hides the timer as well).

OnMapSpawn
will fire input AddRoundTime
or RemoveRoundTime
to set required value for round time. [todo tested in ?]Inputs
- AddRoundTime <integer >
- Add more time to the round.
- RemoveRoundTime <integer >
- Remove time from the round.
- AddWarmupTime <integer >
- Add more time to the warmup.

- RemoveWarmupTime <integer >
- Remove time from the warmup.