BSP2: Difference between revisions
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[[ericw-tools]] can create BSP2-encoded BSPs, but only using {{quake|2}} or {{hexen2|2}} clipping hulls and greyscale lightmaps. [[newbspguy]] can convert an existing BSP to a true-color BSP2, keeping {{hl|2}} clipping hulls, but this negates the benefits of BSP2. | [[ericw-tools]] can create BSP2-encoded BSPs, but only using {{quake|2}} or {{hexen2|2}} clipping hulls and greyscale lightmaps. [[newbspguy]] can convert an existing BSP to a true-color BSP2, keeping {{hl|2}} clipping hulls, but this negates the benefits of BSP2. | ||
== External links == | |||
* {{quakewiki|BSP2}} | |||
[[Category:File formats]] | [[Category:File formats]] |
Latest revision as of 13:31, 20 May 2025
<BSP
BSP2 is an extended version of BSP29, and by extension BSP30, which expands many format limits, allowing for larger maps. It can store lightmaps as either BSP29-style greyscale or BSP30-style true color. Most modern Quake source ports support BSP2, and the format can be used in
GoldSrc by implementing a custom renderer.
ericw-tools can create BSP2-encoded BSPs, but only using Quake or
Hexen II clipping hulls and greyscale lightmaps. newbspguy can convert an existing BSP to a true-color BSP2, keeping
Half-Life clipping hulls, but this negates the benefits of BSP2.