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| SirYodaJedi (talk | contribs)  (Created page with "{{goldsrc topicon}}{{quake topicon}} {{stub}} '''BSP2''' is an extended version of BSP29, and by extension BSP30, which expands many format limits, allowing for larger...") | SirYodaJedi (talk | contribs)  mNo edit summary | ||
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| '''BSP2''' is an extended version of [[BSP29]], and by extension [[BSP30]], which expands many format limits, allowing for larger maps. It can store lightmaps as either BSP29-style greyscale or BSP30-style true color. Most modern {{quake|2}} source ports support BSP2, and the format can be used in {{goldsrc|2}} by implementing a [[custom renderer]]. | '''BSP2''' is an extended version of [[BSP29]], and by extension [[BSP30]], which expands many format limits, allowing for larger maps. It can store lightmaps as either BSP29-style greyscale or BSP30-style true color. Most modern {{quake|2}} source ports support BSP2, and the format can be used in {{goldsrc|2}} by implementing a [[custom renderer]]. | ||
Revision as of 08:18, 19 May 2024
<BSP
BSP2 is an extended version of BSP29, and by extension BSP30, which expands many format limits, allowing for larger maps. It can store lightmaps as either BSP29-style greyscale or BSP30-style true color. Most modern  Quake source ports support BSP2, and the format can be used in
 Quake source ports support BSP2, and the format can be used in  GoldSrc by implementing a custom renderer.
 GoldSrc by implementing a custom renderer.
ericw-tools can create BSP2-encoded BSPs, but only using  Quake or
 Quake or  Hexen II clipping hulls and greyscale lightmaps. newbspguy can convert an existing BSP to a true-color BSP2, keeping
 Hexen II clipping hulls and greyscale lightmaps. newbspguy can convert an existing BSP to a true-color BSP2, keeping  Half-Life clipping hulls, but this negates the benefits of BSP2.
 Half-Life clipping hulls, but this negates the benefits of BSP2.

