Weapon rifle m60 spawn: Difference between revisions
		
		
		
		
		
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| description_add = It came with the DLC campaign called "The Passing" from April 22, 2010.    | | description_add = It came with the DLC campaign called "The Passing" from April 22, 2010.    | ||
| seealso_add =   | |||
* {{ent|weapon_grenade_launcher_spawn}}  | |||
* {{ent|weapon_chainsaw_spawn}}  | |||
}}  | }}  | ||
Latest revision as of 05:45, 18 May 2024
| CWeaponRifle_M60Spawn | 
weapon_rifle_m60_spawn  is a   model entity  available in 
 Left 4 Dead 2. It is a possible spawn point for M60 machinegun. It came with the DLC campaign called "The Passing" from April 22, 2010.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Weapon Skin (weaponskin) <integer>
 - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange) <float>
 - Set a custom glow range for this spawner. 0 means use the default range.
 
- Collisions (solid) <choices>
 - 
- 0: Not Solid
 - 2: Use Bounding Box
 - 6: Use VPhysics (default)
 
 
- Count (count) <integer>
 - Max number of weapons given before disappearing.
 
Flags
- Enable Physics : [1]
 
- Must Exist : [2]
 - Absorb any dropped weapon type : [4]
 
- Infinite items (overrides count) : [8]
 
See Also
- weapon_grenade_launcher_spawn
 - weapon_chainsaw_spawn
 - weapon_spawn
 - info_map_parameters
 - info_map_parameters_versus
 - weapon_rifle_m60