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Item artifact invisibility (GoldSrc): Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{Orphan|date=January 2024}}
{{CD|CItemPowerupInvisibility |goldsrc=1}}
 
{{this is a|point entity|name=item_invisibility<!--sprite=1-->|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create the Invisibility Powerup.
{{this is a|point entity|name=item_invisibility<!--sprite=1-->|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create the Invisibility Powerup.



Revision as of 08:49, 18 March 2025

C++ Class hierarchy
CItemPowerupInvisibility
CItemPowerup
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_invisibility is a point entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create the Invisibility Powerup.

Key Values

Target (target) <targetname>
Target Destination.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.


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