Item artifact invulnerability (GoldSrc): Difference between revisions
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{{ | {{CD|CItemPowerupInvincible|goldsrc=1}} | ||
{{this is a|point entity|name=item_artifact_invulnerability<!--sprite=1-->|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create the Invulnerability Powerup. | {{this is a|point entity|name=item_artifact_invulnerability<!--sprite=1-->|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create the Invulnerability Powerup. | ||
Revision as of 08:50, 18 March 2025
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CItemPowerupInvincible |
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item_artifact_invulnerability
is a point entity available in Deathmatch Classic. This entity is used to create the Invulnerability Powerup.
Key Values
- Target (target) <targetname>
- Target Destination.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.