Deathmatch: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
("deathmatch" tells the server whether we're in a multiplayer game or not. "coop" is practically unused, even in Sven Co-op) |
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{{Orphan|date=January 2024}} | {{Orphan|date=January 2024}} | ||
{{this is a|console variable|name=deathmatch|engine=GoldSrc|engine1=Source}} {{elaborate}} | {{this is a|console variable|name=deathmatch|engine=GoldSrc|engine1=Source}} It is a leftover from {{Quake|2}} used to tell the server whether the current session is in multiplayer or not. {{elaborate}} | ||
For the game mode, see [[Deathmatch Map Design Theory]]. | For the game mode, see [[Deathmatch Map Design Theory]]. |
Revision as of 10:54, 26 August 2024

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January 2024
deathmatch
is a console variable available in all GoldSrc and
Source games. It is a leftover from
Quake used to tell the server whether the current session is in multiplayer or not. [Elaborate?]
For the game mode, see Deathmatch Map Design Theory.