Env debughistory: Difference between revisions
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Tip:Adding this entity to fgd is not really needed since it's possible to just click on the classname window and write its name.
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(position irrelevant so it's logical entity) |
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{{stub}} | {{stub}} | ||
{{ | {{Ent not in fgd}} | ||
{{CD|CDebugHistory|file1=env_debughistory.cpp}} | {{CD|CDebugHistory|file1=env_debughistory.cpp}} | ||
{{ | {{This is a|logical entity|name=env_debughistory}} | ||
It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning. | It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning. | ||
Latest revision as of 04:21, 29 April 2025
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CDebugHistory |
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env_debughistory
is a logical entity available in all Source games.
It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.
Games this entity works in: [Todo]
ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
dbghist_addline | <int> <string> | <category id> <line> | Add a line to the debug history. Format: <category id> <line> |
dbghist_dump | <int> | <category id> | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player |
FGD
@PointClass = env_debughistory : "To be used with commands dbghist_addline and dbghist_dump" []
