Comp entity mover: Difference between revisions
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It is also available in all games with {{Teamspen|4}} installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void. | |||
==KeyValues== | |||
{{KV|Target Entity|target_destination|The name of the entity or entities to move.}} | |||
{{KV|Reference Entity|target_destination|If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.}} | |||
{{KV|Direction|angle|If no Reference is provided, the direction to move in.}} | |||
{{KV|Distance|float|The amount to move targets by.}} | |||
==See also== | |||
* [[TeamSpen's Hammer Addons]] |
Revision as of 16:47, 12 July 2024


comp_entity_mover | |
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Type | Internal Point entity |
Engine | ![]() |
Availability | ![]() |
comp_entity_mover
is an internal point entity available in Portal 2: Community Edition.
It is also available in all games with TeamSpen's Hammer Addons installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
KeyValues
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity or entities to move.
- Reference Entity ([todo internal name (i)]) <targetname>
- If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.