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Decoy projectile: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(-added class hierarchy, cleanup)
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{{ent not in fgd}}
{{ent not in fgd}}
{{CSGO topicon}}
{{CSGO topicon}}
{{CD|CDecoyProjectile|file1=decoy_projectile.cpp}}
{{this is a|point entity|game=Counter-Strike: Global Offensive|name=decoy_projectile}}
{{this is a|point entity|game=Counter-Strike: Global Offensive|name=decoy_projectile}}
== Entity Description ==
== Entity Description ==
Thrown version of [[weapon_decoy]].
Thrown version of [[weapon_decoy]].
When this entity is created using {{ent|ent_create|decoy_projectile}}, it does emit particles for some time, but neither will it emit any sounds nor will it explode.
When this entity is created using {{ent|ent_create|decoy_projectile}}, it does emit particles for some time, but neither will it emit any sounds nor will it explode.
== Keyvalues ==
{{KV BaseEntity|csgo=1}}
<!--{{KV BaseAnimating}}-->
== Inputs ==
{{I BaseEntity}}
{{I BaseAnimating|portal2=1}}
== Outputs ==
{{O BaseEntity}}
{{O BaseAnimating}}

Revision as of 14:32, 2 July 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

C++ Class hierarchy
CDecoyProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity
C++ decoy_projectile.cpp

decoy_projectile is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity Description

Thrown version of weapon_decoy. When this entity is created using ent_create decoy_projectile, it does emit particles for some time, but neither will it emit any sounds nor will it explode.