Wheel of doom: Difference between revisions
Jump to navigation
Jump to search

m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
m (Substituted IO templates) |
||
Line 24: | Line 24: | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Spin|Spin the wheel.}} | ||
{{ | {{I|ClearAllEffects|Remove all active effects.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnEffectApplied|Effect just applied.}} | ||
{{ | {{O|OnEffectExpired|Effect just expired.}} |
Revision as of 07:51, 21 April 2025


wheel_of_doom
is a point entity available in Team Fortress 2.
The wheel of doom entity for Halloween mode.
Random effects
The WOD will pick a random card when the koth point changes owner. Each card has an effect. Known effects include:
- Everyone gets übercharged
- Everyone gets critical hits
- Everyone gets super speed
- Everyone moonjumps (low gravity)
- Everyone highjumps (normal gravity but higher jump velocity and no fall damage)
- Everyone gets super small heads
- Everyone gets super big heads
- Everyone is lit on fire
The following effects requires special setup outside of the wheel_of_doom entity.
- Thriller taunt; Requires 32 info_target entities named along the pattern dance_teleport_[team][number up to 15 starting with 0].
- Jarate is dropped from the sky; requires a func_brush above the map named spawn_cloud.
- Ghosts appear; requires allowHaunting to be enabled in a tf_logic_holiday entity.
Keyvalues
- effect_duration ([todo internal name (i)]) <float>
- How long effects should last before they are automatically removed.
Inputs
- Spin
- Spin the wheel.
- ClearAllEffects
- Remove all active effects.
Outputs
- OnEffectApplied
- Effect just applied.
- OnEffectExpired
- Effect just expired.