Weapon scout: Difference between revisions
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(-added class hierarchy, see also) |
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{{CD|CWeaponScout|base=CWeaponCSBaseGun_cs|file1=weapon_csbasegun.cpp}} | |||
[[File:weapon_scout.PNG|thumb|500px|right]] | [[File:weapon_scout.PNG|thumb|500px|right]] | ||
{{distinguish|weapon_ssg08}} | {{distinguish|weapon_ssg08}} | ||
{{this is a|point entity|name=weapon_scout|game=Counter-Strike: Source|icon=1}} | {{this is a|point entity|name=weapon_scout|game=Counter-Strike: Source|icon=1}} | ||
__NOTOC__ | |||
The {{Wiki|Steyr Scout}} is a counter-terrorist exclusive rifle that uses | The {{Wiki|Steyr Scout}} is a counter-terrorist exclusive rifle that uses {{ent|ammo_762mm}} ammunition. | ||
{{BasicCSSweapon|scout}} | {{BasicCSSweapon|scout}} | ||
== See Also == | |||
* {{ent|ammo_762mm}} |
Revision as of 05:05, 2 July 2024
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CWeaponScout |
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Not to be confused with weapon_ssg08.
weapon_scout
is a point entity available in Counter-Strike: Source.
The Steyr Scout is a counter-terrorist exclusive rifle that uses ammo_762mm ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).
- OnNPCPickup !FGD
- Fires when an NPC picks up this weapon (!activator is the NPC). Bots are considered players, so this output has no functionality.
Hostages might be NPCs, but they don't pick weapons up.