Func tank combine cannon: Difference between revisions
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Note:For use as a Combine Autogun, Effect Handling should be set to Combine Cannon and Ammo Type should be Combine Heavy Cannon
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Warning:Despite fire rate appearing variable, it is actually hardcoded to 1.5
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{{CD|CFuncTankCombineCannon|file1=func_tank.cpp}} | |||
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{{this is a|brush entity|name=func_tank_combine_cannon|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} This entity forms the basis of the three-way [http://combineoverwiki.net/wiki/Autogun Combine Autogun] seen in Episode Two on {{ent|ep2_outland_09}}. It is operated by an {{ent|npc_enemyfinder_combinecannon}} and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two. | |||
{{note|For use as a Combine Autogun, '''Effect Handling''' should be set to '''Combine Cannon''' and '''Ammo Type''' should be '''Combine Heavy Cannon'''}} | {{note|For use as a Combine Autogun, '''Effect Handling''' should be set to '''Combine Cannon''' and '''Ammo Type''' should be '''Combine Heavy Cannon'''}} | ||
{{stray ent|{{portal}} {{portal2}} {{bms}}}} | {{stray ent|{{portal}} {{portal2}} {{bms}}}} | ||
==Flags== | ==Flags== | ||
Line 11: | Line 12: | ||
==Keyvalues== | ==Keyvalues== | ||
{{Brush rendering note}} | |||
{{KV Targetname}} | |||
{{KV BaseTank}} | |||
{{Warning|Despite fire rate appearing variable, it is actually hardcoded to 1.5}} | {{Warning|Despite fire rate appearing variable, it is actually hardcoded to 1.5}} | ||
==Inputs== | ==Inputs== | ||
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{{IO|EnableHarrass|Allow the cannon to track and pester a player who is hiding (by default, it can).}} | {{IO|EnableHarrass|Allow the cannon to track and pester a player who is hiding (by default, it can).}} | ||
{{I BaseTank}} | {{I BaseTank}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnShotAtPlayer|Fired every time the cannon shoots at the player.}} | {{IO|OnShotAtPlayer|Fired every time the cannon shoots at the player.}} | ||
{{O BaseTank}} | {{O BaseTank}} | ||
Revision as of 02:36, 3 September 2024


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CFuncTankCombineCannon |
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func_tank_combine_cannon
is a brush entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. This entity forms the basis of the three-way Combine Autogun seen in Episode Two on ep2_outland_09. It is operated by an npc_enemyfinder_combinecannon and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two.

Flags
|
Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
|

Inputs
- DisableHarrass
- Disable the cannon tracking an unseen player.
- EnableHarrass
- Allow the cannon to track and pester a player who is hiding (by default, it can).
|
Outputs
- OnShotAtPlayer
- Fired every time the cannon shoots at the player.
|
Categories:
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Rendered brush entities
- Pages with uncategorized bugs