Env speaker: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Min Delay Between Announcements | {{KV|Min Delay Between Announcements|intn=delaymin|float|Minimum time between announcements in seconds.}} | ||
{{KV|Max Delay Between Announcements | {{KV|Max Delay Between Announcements|intn=delaymax|float|Maximum time between announcements in seconds.}} | ||
{{KV|Context rule script | {{KV|Context rule script|intn=rulescript|string|The response rules script file to load.}} | ||
{{KV|Concept name | {{KV|Concept name|intn=concept|string|The [[Response rules#Concepts|concept]] to speak.}} | ||
{{KV BaseEntity|base=1}} | {{KV BaseEntity|base=1}} | ||
Revision as of 13:27, 15 July 2024

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January 2024


env_speaker
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It randomly emits announcements using the response rules system.
Flags
- 1: Start Silent
- 2: Play Everywhere
Keyvalues
- Min Delay Between Announcements (delaymin) <float>
- Minimum time between announcements in seconds.
- Max Delay Between Announcements (delaymax) <float>
- Maximum time between announcements in seconds.
- Context rule script (rulescript) <string>
- The response rules script file to load.
Inputs
- TurnOn
- Start random announcements.
- TurnOff
- Stop random announcements.
- Toggle
- If on, turn off. If off, turn on.
Outputs
Categories:
- Underlinked
- TODO rewrite lang to LanguageBar
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Sound System