Info target gunshipcrash: Difference between revisions
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{{lang|Info target gunshipcrash}} | {{lang|Info target gunshipcrash}} | ||
{{CD|CTargetGunshipCrash|base=CPointEntity|file1=1}} | |||
[[File:info_target.png|left]]{{this is a|point entity|name=info_target_gunshipcrash|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} When an {{ent|npc_combinegunship}} is killed, it will attempt to crash at this point. | [[File:info_target.png|left]]{{this is a|point entity|name=info_target_gunshipcrash|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} When an {{ent|npc_combinegunship}} is killed, it will attempt to crash at this point. | ||
{{clr}} | {{clr}} |
Revision as of 03:03, 17 September 2024


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CTargetGunshipCrash |
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info_target_gunshipcrash
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. When an npc_combinegunship is killed, it will attempt to crash at this point.
Keyvalues
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnCrashed !FGD
- Fired when a gunship crashes at the target.
See also
- info_target_helicopter_crash, an npc_helicopter counterpart.
Categories:
- TODO rewrite lang to LanguageBar
- CPointEntity
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities