Info target gunshipcrash: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{lang|Info target gunshipcrash}}
{{lang|Info target gunshipcrash}}
{{CD|CTargetGunshipCrash|base=CPointEntity|file1=1}}
[[File:info_target.png|left]]{{this is a|point entity|name=info_target_gunshipcrash|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} When an {{ent|npc_combinegunship}} is killed, it will attempt to crash at this point.
[[File:info_target.png|left]]{{this is a|point entity|name=info_target_gunshipcrash|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} When an {{ent|npc_combinegunship}} is killed, it will attempt to crash at this point.
{{code class|CTargetGunshipCrash|npc_combinegunship.cpp}}


{{clr}}
{{clr}}

Revision as of 03:03, 17 September 2024

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C++ Class hierarchy
CTargetGunshipCrash
CPointEntity
CBaseEntity
C++ npc_combinegunship.cpp
Info target.png

info_target_gunshipcrash is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. When an npc_combinegunship is killed, it will attempt to crash at this point.

Keyvalues

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs

OnCrashed  !FGD
Fired when a gunship crashes at the target.


See also