Item sodacan: Difference between revisions
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Note:This uses 
In most games except
Half-Life: Source,
Half-Life Deathmatch: Source, and
Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.
SirYodaJedi (talk | contribs) mNo edit summary |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{ent not in fgd}}{{tabs|item_sodacan|goldsrc=1|source=1|main=source}} | {{ent not in fgd}}{{tabs|item_sodacan|goldsrc=1|source=1|main=source}} | ||
{{CD|CItemSoda|file1=effects.cpp}} | {{CD|CItemSoda|file1=effects.cpp}} | ||
{{this is a|name=item_sodacan | {{this is a|point entity|name=item_sodacan|except=Strata}} It's a soda can that falls out of {{ent|env_beverage}}, healing 1 [[hit point]] when touched. | ||
{{note|This uses {{file|models/can|mdl}} by default.<br>In most games except {{hls|4}}, {{hldms|4}}, and {{jbep3|4}}, you will need to provide your own model as this one is not present.}} | {{note|This uses {{file|models/can|mdl}} by default.<br>In most games except {{hls|4}}, {{hldms|4}}, and {{jbep3|4}}, you will need to provide your own model as this one is not present.}} |
Revision as of 19:00, 17 May 2024
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CItemSoda |
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item_sodacan
is a point entity available in all Source games except
Strata Source. It's a soda can that falls out of env_beverage, healing 1 hit point when touched.


models/can.mdl
by default.In most games except


