Func team wall: Difference between revisions

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{{Underlinked|date=January 2024}}
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_team_wall|game=Day of Defeat: Source}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=func_team_wall|game=Day of Defeat: Source}}


It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.

Revision as of 17:16, 17 May 2024

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func_team_wall is a brush entity available in Day of Defeat: Source Day of Defeat: Source.

It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team to block (blockteam) <choices>
The team that will be blocked by the wall.
Value Description
0 Neither
2 Allies
3 Axis

Inputs

See also