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Trigger: Difference between revisions

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(-useless entity not meant to be used so listing bugs is unneeded)
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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CBaseTrigger|file1=triggers.cpp}}
{{CD|CBaseTrigger|file1=triggers.cpp}}
{{this is a|e2|name=trigger}} It's is a generic trigger [[entity]].
{{this is a|e2|name=trigger}} It's a generic trigger [[entity]] probably existing for debugging purposes and it's not intended to be used outside of that.
 
As an entity prefix, '''trigger''' entities are spatial volumes (in other words, brushed-based [[entity#Brush_entities|entities]]) which trigger [[output]]s depending on what touches them and how.
{{bug|Can be triggered only via I/O. Can't be triggered by touching it even with <code>TouchTest</code> input.}}
{{bug|Console command {{command|showtriggers_toggle}} doesn't show this entity.}}
 
The two most common triggers are:
*[[trigger_once]]
*[[trigger_multiple]]
Several other trigger entities [[:Category:CBaseTrigger|also exist]].


== See also ==
== See also ==
* [[Triggers]]
* [[Triggers]]
* {{ent|trigger_multiple}}
* {{ent|trigger_once}}

Revision as of 12:20, 14 May 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CBaseTrigger
CBaseToggle
CBaseEntity
C++ triggers.cpp

trigger is an e2 available in all Source Source games. It's a generic trigger entity probably existing for debugging purposes and it's not intended to be used outside of that.

See also