Func team wall: Difference between revisions

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{{Underlinked|date=January 2024}}
{{Underlinked|date=January 2024}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_team_wall|game=Day of Defeat: Source}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_team_wall|game=Day of Defeat: Source}}


This entity is a solid which is tied to an entity. It is used to block a specified team from going somewhere.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.


==Key Values==
==Key Values==
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==See also==
==See also==
* [[func_teamblocker]] - Similar Entity.
* [[func_teamblocker]] - Similar entity that serves the same function
* [[func_respawnroomvisualizer]] - Analogous entity in {{tf2|2}}

Revision as of 20:21, 14 May 2024

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func_team_wall is an e2 available in Day of Defeat: Source Day of Defeat: Source.

It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team to block (blockteam) <choices>
The team that will be blocked by the wall.
Value Description
0 Neither
2 Allies
3 Axis

Inputs

See also