Newxog settings: Difference between revisions
		
		
		
		
		
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Note:Top and bottom colors blending in xog center, for example with red and green colors the center of xog will be yellow.
		
	
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==Inputs==  | |||
{{IO|InputApplySettings|param=void|Trigger to apply settings.}}  | |||
{{I BaseEntity}}  | |||
==Outputs==  | |||
{{O BaseEntity|}}  | |||
== See also ==  | == See also ==  | ||
Revision as of 01:47, 6 April 2024
  newxog_settings in Black Mesa: Improved Xen. You can see here how xog gradually turn green and more more intense.
newxog_settings  is a   point  available in 
 Black Mesa. This entity allows dynamically change some parameters for newxog_global and newxog_volume entities.
Keyvalues
- Name (targetname) <string>
 - The name that other entities refer to this entity by.
 
- TargetNewXOGEntity_Name (targetnewlightentity) <targetname>
 - Target name of xog entity for which settings will be applied.
 
- TransitionTime (transitiontime) <integer>
 - Transition time in seconds ( 0 for instant ) to transition into new settings. Its a lerp operation A + (B-A)*TimeFactor.
 
- Enabled (Enabled) <choices>
 - Enable/Disable this Entity.
 
Determines whether target will be turned on or turned off after TransitionTime.
- 0: Enabled
 - 1: Disabled
 
- skyColor (skycolor) <color255>
 - Xog color in 2D skybox.
 
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- skyBlendType (skyblendtype) <integer>
 - Non-working property, perhaps at some moment was planned different types of xog blend in skybox. Not being used at the moment.
 
- skyBlendFactor (skyblendfactor) <float>
 - Xog intensity in skybox. This is a float value from 0.0 to 1.0.
 
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- colorTop (colortop) <color255>
 - Xog top color.
 
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- colorBottom (colorbottom) <color255>
 - Xog bottom color.
 
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- distStart (diststart) <float>
 - distStart
 
Xog start draw distance.
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- distEnd (distend) <float>
 - distEnd
 
Xog end draw distance.
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- distDensity (distdensity) <float>
 - distDensity
 
Density of xog entity, only values from 0 to 1 works.
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- opacityOffsetTop (opacityoffsettop) <float>
 - opacityOffsetTop
 
Offsets top color of xog.
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- opacityOffsetBottom (opacityoffsetbottom) <float>
 - opacityOffsetBottom
 
Offsets bottom color of xog.
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- htZStart (htzstart) <float>
 - htZStart
 
Height that xog starts rendering at.
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- htZEnd (htzend) <float>
 - htZEnd
 
Height that xog stops rendering at.
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- htZColStart (htzcolstart) <float>
 - htZColStart
 
Height that xog color starts rendering at. Results depend on htZColEnd value.
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- htZColEnd (htzcolend) <float>
 - htZColEnd
 
Height that xog color stops rendering at. Results depend on htZColStart value.
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- noise1ScrollSpeed (noise1scrollspeed) <vector>
 - Layer one, speed at which noise moves trough xog volume (X Y Z).
 
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- noise1Tiling (noise1tiling) <vector>
 - Layer one, tiling speed at which noise moves trough xog volume (X Y Z).
 
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- noise2ScrollSpeed (noise2scrollspeed) <vector>
 - Layer two, speed at which noise moves trough xog volume (X Y Z).
 
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- noise2Tiling (noise2tiling) <vector>
 - Layer two, tiling speed at which noise moves trough xog volume (X Y Z).
 
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- noiseContrast (noisecontrast) <float>
 - Contrast of xog.
 
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- noiseMultiplier (noisemultiplier) <float>
 - Multiplier of xog.
 
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Inputs
- InputApplySettings <void>
 - Trigger to apply settings.
 
Outputs
See also
- Xog Editor - the console-based xog editor.
 - newxog_global - global xog, similar to env_fog_controller.
 - newxog_volume - xog volume brush entity with ellipsoid and box shapes support.
 - env_fog_controller
 - fog_volume
 - Fog tutorial
 - Fog Basics
 - Dust, Fog, & Smoke
 - Color Correction
 - color_correction (entity)
 - BlackMesa XenEngine: Part2 – How a Frame is Rendered (page from Black Mesa developer about how a frame rendered and xog.)
 - BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xengine)
 





