Newxog settings: Difference between revisions
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Note:Top and bottom colors blending in xog center, for example with red and green colors the center of xog will be yellow.
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==Inputs== | |||
{{IO|InputApplySettings|param=void|Trigger to apply settings.}} | |||
{{I BaseEntity}} | |||
==Outputs== | |||
{{O BaseEntity|}} | |||
== See also == | == See also == |
Revision as of 02:47, 6 April 2024

newxog_settings in Black Mesa: Improved Xen. You can see here how xog gradually turn green and more more intense.

newxog_settings
is a point available in Black Mesa. This entity allows dynamically change some parameters for newxog_global and newxog_volume entities.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by.
- TargetNewXOGEntity_Name (targetnewlightentity) <targetname>
- Target name of xog entity for which settings will be applied.
- TransitionTime (transitiontime) <integer>
- Transition time in seconds ( 0 for instant ) to transition into new settings. Its a lerp operation A + (B-A)*TimeFactor.
- Enabled (Enabled) <choices>
- Enable/Disable this Entity.
Determines whether target will be turned on or turned off after TransitionTime.
- 0: Enabled
- 1: Disabled
- skyColor (skycolor) <color255>
- Xog color in 2D skybox.
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- skyBlendType (skyblendtype) <integer>
- Non-working property, perhaps at some moment was planned different types of xog blend in skybox. Not being used at the moment.
- skyBlendFactor (skyblendfactor) <float>
- Xog intensity in skybox. This is a float value from 0.0 to 1.0.
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- colorTop (colortop) <color255>
- Xog top color.
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- colorBottom (colorbottom) <color255>
- Xog bottom color.

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- distStart (diststart) <float>
- distStart
Xog start draw distance.
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- distEnd (distend) <float>
- distEnd
Xog end draw distance.
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- distDensity (distdensity) <float>
- distDensity
Density of xog entity, only values from 0 to 1 works.
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- opacityOffsetTop (opacityoffsettop) <float>
- opacityOffsetTop
Offsets top color of xog.
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- opacityOffsetBottom (opacityoffsetbottom) <float>
- opacityOffsetBottom
Offsets bottom color of xog.
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- htZStart (htzstart) <float>
- htZStart
Height that xog starts rendering at.
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- htZEnd (htzend) <float>
- htZEnd
Height that xog stops rendering at.
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- htZColStart (htzcolstart) <float>
- htZColStart
Height that xog color starts rendering at. Results depend on htZColEnd
value.
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- htZColEnd (htzcolend) <float>
- htZColEnd
Height that xog color stops rendering at. Results depend on htZColStart
value.
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- noise1ScrollSpeed (noise1scrollspeed) <vector>
- Layer one, speed at which noise moves trough xog volume (X Y Z).
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- noise1Tiling (noise1tiling) <vector>
- Layer one, tiling speed at which noise moves trough xog volume (X Y Z).
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- noise2ScrollSpeed (noise2scrollspeed) <vector>
- Layer two, speed at which noise moves trough xog volume (X Y Z).
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- noise2Tiling (noise2tiling) <vector>
- Layer two, tiling speed at which noise moves trough xog volume (X Y Z).
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- noiseContrast (noisecontrast) <float>
- Contrast of xog.
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- noiseMultiplier (noisemultiplier) <float>
- Multiplier of xog.
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Inputs
- InputApplySettings <void>
- Trigger to apply settings.
Outputs
See also
- Xog Editor - the console-based xog editor.
- newxog_global - global xog, similar to env_fog_controller.
- newxog_volume - xog volume brush entity with ellipsoid and box shapes support.
- env_fog_controller
- fog_volume
- Fog tutorial
- Fog Basics
- Dust, Fog, & Smoke
- Color Correction
- color_correction (entity)
- BlackMesa XenEngine: Part2 – How a Frame is Rendered (page from Black Mesa developer about how a frame rendered and xog.)
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xengine)