Env rotorwash emitter: Difference between revisions

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{{lang|Env rotorwash emitter}}
{{lang|Env rotorwash emitter}}
{{This is a|point entity|name=env_rotorwash_emitter|game=Half-Life 2|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
{{this is a|point entity|name=env_rotorwash_emitter|game=Half-Life 2|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.


{{code class|CRotorWashEmitter|rotorwash.cpp}}
{{code class|CRotorWashEmitter|rotorwash.cpp}}

Revision as of 17:21, 17 May 2024

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env_rotorwash_emitter is a point entity available in Half-Life 2 Half-Life 2, Portal Portal, and Alien Swarm Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.

C++ In code, it is represented by theCRotorWashEmitterclass, defined in therotorwash.cppfile.

Keyvalues

Altitude (altitude) ([todo internal name (i)]) <float>
Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.


Inputs

Outputs