Env detail controller: Difference between revisions
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(-nofgd, cleanup) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{Ent not in fgd|none|except={{css}}{{csgo}}{{l4ds}}}} | {{Ent not in fgd|none|except={{css}}{{csgo}}{{l4ds}}}} | ||
{{CD|CEnvDetailController|file1=env_detail_controller.cpp}} | {{CD|CEnvDetailController|file1=env_detail_controller.cpp}} | ||
{{this is a| | {{this is a|point entity|name=env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | ||
{{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} | {{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} | ||
Revision as of 17:19, 17 May 2024

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CEnvDetailController |
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env_detail_controller
is a point entity available in all Source games. It overrides the fade distances for all details sprites in the map.
Keyvalues
- Start Fade Dist/Pixels (fademindist) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.
Bug:Changing these keyvalues in-game doesn't seem to have any effect, only the initial values affect the detail fading (tested in
) [todo tested in ?]