Monster barney dead (GoldSrc): Difference between revisions
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Thunder4ik (talk | contribs) m (clean up, replaced: =hlbs → =Half-Life: Blue Shift) |
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[[File:Monster barney dead poses.png|thumb|right|300px|'''The three poses from left to right:''' On stomach, On back, On side]] | [[File:Monster barney dead poses.png|thumb|right|300px|'''The three poses from left to right:''' On stomach, On back, On side]] | ||
{{This is a|name=monster_barney_dead|e0|engine=1|game=Half-Life|game1=hlof|game2= | {{This is a|name=monster_barney_dead|e0|engine=1|game=Half-Life|game1=hlof|game2=Half-Life: Blue Shift}} | ||
A Monster_barney_dead places a [[ | A Monster_barney_dead places a [[Monster barney|Security Guard]] character model in a map in 1 of 3 poses, ''On stomach'', ''On side'', or ''On back'', making it appear as a dead security guard. When the map compiles the entity automatically falls onto the brush directly below it, meaning it isn't required to place the entity directly on the ground. | ||
==Key Values== | ==Key Values== | ||
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==Related Entities== | ==Related Entities== | ||
* [[ | * [[Monster scientist dead (GoldSource Engine)|monster_scientist_dead]] | ||
* [[ | * [[Monster hevsuit dead (GoldSource Engine)|monster_hevsuit_dead]] | ||
* [[ | * [[Monster hgrunt dead (GoldSource Engine)|monster_hgrunt_dead]] | ||
[[Category:Half-Life]][[Category:Half-Life 1 NPCs|S]] | [[Category:Half-Life]][[Category:Half-Life 1 NPCs|S]] | ||
Revision as of 06:49, 17 February 2024
monster_barney_dead is an e0 available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.Template:1 topicon
- The
{{{game1}}}parameter is inconsistent with the name defined by the {{hlof}} template. This can most likely be fixed by setting the value of the{{{game1}}}parameter toHalf-Life: Opposing Force. - The
{{{engine}}}parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
A Monster_barney_dead places a Security Guard character model in a map in 1 of 3 poses, On stomach, On side, or On back, making it appear as a dead security guard. When the map compiles the entity automatically falls onto the brush directly below it, meaning it isn't required to place the entity directly on the ground.
Key Values
- Pose
<choices> - Places the model in one of the three poses:
- On Stomach
- On Side
- On Back
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not in DeathMatch - this entity will not appear in the deathmatch compatible version of the map.