Giving an NPC Memory: Difference between revisions

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==See Also==
==See Also==
*[[List of memory bits]]
*[[List of memory bits]]
{{navbar|Defining the NPC|Creating an NPC|Creating a task}}
{{navbar|Defining the NPC|Creating an NPC|Creating a condition}}

Revision as of 23:55, 17 June 2006

Memory bits (such as bits_MEMORY_HAD_ENEMY) allow NPCs to be more responsive during task execution.

Related Functions

  • int CAI_SchedulesManager::GetMemoryID(const char *state_name)
    Modify this functions if you need to create more memory bits that will be used in schedule definitions.
  • inline void CAI_BaseNPC::Remember( int iMemory )
  • inline void CAI_BaseNPC::Forget( int iMemory )
  • inline bool CAI_BaseNPC::HasMemory( int iMemory )
  • inline bool CAI_BaseNPC::HasAllMemories( int iMemory )

See Also