List of memory bits
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List retrieved from game\server\ai_basenpc.h
Internal name | Associated bit | Developer comment | Notes |
---|---|---|---|
bits_MEMORY_PROVOKED |
1 | right now only used for houndeyes. | |
bits_MEMORY_INCOVER |
2 | npc knows it is in a covered position. | |
bits_MEMORY_SUSPICIOUS |
3 | Ally is suspicious of the player, and will move to provoked more easily | |
bits_MEMORY_TASK_EXPENSIVE |
4 | NPC has completed a task which is considered costly, so don't do another task this frame |
|
Unused | 5 | ||
bits_MEMORY_PATH_FAILED |
6 | Failed to find a path | |
bits_MEMORY_FLINCHED |
7 | Has already flinched | |
Unused | 8 | ||
bits_MEMORY_TOURGUIDE |
9 | I have been acting as a tourguide. | |
Unused | 10 | ||
bits_MEMORY_LOCKED_HINT |
11 | ||
Unused | 12 and 13 | ||
bits_MEMORY_TURNING |
14 | Turning, don't interrupt me. | |
bits_MEMORY_TURNHACK |
15 | ||
bits_MEMORY_HAD_ENEMY |
16 | Had an enemy | |
bits_MEMORY_HAD_PLAYER |
17 | Had player | |
bits_MEMORY_HAD_LOS |
18 | Had LOS to enemy | |
bits_MEMORY_MOVED_FROM_SPAWN |
19 | Has moved since spawning. | |
Unused | 20 through 28 | ||
bits_MEMORY_CUSTOM4 |
29 | NPC-specific memory | |
bits_MEMORY_CUSTOM3 |
30 | NPC-specific memory | |
bits_MEMORY_CUSTOM2 |
31 | NPC-specific memory | |
bits_MEMORY_CUSTOM1 |
32 | NPC-specific memory |