Creating an animevent
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Declaration
Animevents are useful for adding mid-animation functionality.
The first step to creating an animevent for your NPC is to create a name for it and add it to "Private animevents" section. Here's an example name for an animevent: COMBINE_AE_ALTFIRE.
Once the activity is added to the enum, you must use the DECLARE_ANIMEVENT macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_ANIMEVENT code:
DECLARE_ANIMEVENT( NEWNPC_AE_ANIMEVENT )
Implementation
All event code is handled in void CNPC_New::HandleAnimEvent( animevent_t *pEvent )
. If pEvent doesn't contain anything that needs to be caught and dealt with, BaseClass::HandleAnimEvent
should be called.