Template:KV NavBlocker: Difference between revisions

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:* 3 : Infected {{l4ds}}
:* 3 : Infected {{l4ds}}
}}
}}
{{KV|Affects Flow?|boolean|intn=affectsFlow|Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking. {{warning|{{l4ds}} This can cause a flow error if it blocks the only path to the level's goal.}}|only=l4d2}}
{{KV|Affects Flow?|boolean|intn=affectsFlow|Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking. : {{important|Don't block the only path to the level's goal or flow won't be computed properly}}|only=l4d2}}
|<!-- ELSE: -->
|<!-- ELSE: -->
{{KV|Team(s) to block|choices|intn=teamToBlock|Team this entity should block.
{{KV|Team(s) to block|choices|intn=teamToBlock|Team this entity should block.
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{{note|{{csgo}} <code>teamToBlock</code> non-functional, always blocks either for both teams or for no team.}}
{{note|{{csgo}} <code>teamToBlock</code> non-functional, always blocks either for both teams or for no team.}}
}}
}}
{{KV|Affects Flow?|boolean|intn=affectsFlow|Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking. {{important|{{l4ds}} Don't block the only path to the level's goal}}|only=l4d2}}
{{KV|Affects Flow?|boolean|intn=affectsFlow|Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.  
: {{important|Don't block the only path to the level's goal or flow won't be computed properly}}}}
{{KV|Recheck Breakables|boolean|Appears to respond to any changes to breakables, even though a<code>BlockNav</code>/<code>UnblockNav</code>input is fired anyways from the breakable prop anyway.|deprecated=1|only={{css}}}}
{{KV|Recheck Breakables|boolean|Appears to respond to any changes to breakables, even though a<code>BlockNav</code>/<code>UnblockNav</code>input is fired anyways from the breakable prop anyway.|deprecated=1|only={{css}}}}
}}}}</includeonly>
}}}}</includeonly>

Revision as of 15:59, 8 February 2024


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A template that generates every keyvalue relevant to nav blockers. Meant for func_nav_blocker and script_nav_blocker.

Usage

These must be used in a specific syntax! - ALL parameters must be given a value of 1, like:l4d2=1. Only one game parameter can be used at once.

{{KV NavBlock|l4d2=1}}

Parameters

If you leave the parameter field empty (using no arguments), the template will automatically fallback to displaying information from ALL games.

All parameters for this template:

  • l4d2- Set template KVs specific to Left 4 Dead 2

Refer to the Examples section for samples.

Examples

Show info specific to a game Left 4 Dead 2

This makes information specific to Left 4 Dead 2 be displayed.

{{KV TeamNum|l4d2=1}}
will: 
NavBlocker:
Team(s) to block (teamToBlock) <choices>
Team this entity should block.
  • -1 : Everyone
  • 2 : Survivors Left 4 Dead seriesLeft 4 Dead series
  • 3 : Infected Left 4 Dead seriesLeft 4 Dead series
Affects Flow? (affectsFlow) <boolean> (only in Left 4 Dead 2)
Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking. :
Icon-Important.pngImportant:Don't block the only path to the level's goal or flow won't be computed properly

Show information for all games

Shows every game information for this key that this template can display.

{{KV NavBlocker}}
will: 
NavBlocker:
Team(s) to block (teamToBlock) <choices>
Team this entity should block.
  • -1 : Everyone
    Warning.pngWarning:Team Fortress 2 for everyone either edit FGD and use value -2 or turn off smart edit and set that, -1 is not valid and the nav blocker will not work
  • 2 : Red Team Fortress 2, Survivors Left 4 Dead seriesLeft 4 Dead series, Terrorists Counter-Strike: Source Counter-Strike: Global Offensive
  • 3 : Blue Team Fortress 2, Infected Left 4 Dead seriesLeft 4 Dead series, Counter-Terrorists Counter-Strike: Source Counter-Strike: Global Offensive
Note.pngNote:Counter-Strike: Global Offensive teamToBlock non-functional, always blocks either for both teams or for no team.
Affects Flow? (affectsFlow) <boolean>
Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Icon-Important.pngImportant:Don't block the only path to the level's goal or flow won't be computed properly
Recheck Breakables ([todo internal name (i)]) <boolean> (only in Counter-Strike: Source) Obsolete
Deprecated.
Appears to respond to any changes to breakables, even though aBlockNav/UnblockNavinput is fired anyways from the breakable prop anyway.

See also

  • {{I NavBlocker}}