Svengine: Difference between revisions
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Tip:The SDK for this branch has been released and is available under the "Tools" category on Steam, if Sven Co-op is downloaded.
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*[https://wiki.svencoop.com/Svengine Svengine] in the Sven Co-op Wiki | *[https://wiki.svencoop.com/Svengine Svengine] in the Sven Co-op Wiki | ||
*[https://www.svencoop.com Sven Co-op] - the official website | *[https://www.svencoop.com Sven Co-op] - the official website | ||
[[Category:Sven_Co-op]] | |||
[[Category:Third-Party_Engine_Branches]] |
Revision as of 11:33, 5 February 2024
Svengine is a third-party
GoldSrc branch using licenced code. It is a modified version of the GoldSrc engine that was introduced around version 5.0 of
Sven Co-op and has enhancements such as allowing larger levels, higher entity limit, Hor+ FOV support, improved audio via FMOD and increased engine limitations.
Features
Feature list from the Sven Co-op official website
- Engine
- New game and server launchers for improved functionality.
- Increased limits for various engine core parameters, such as base decals, beams, dynamic lights, edicts, frame rate, heap memory size, models, sounds, and more.
- Increased limits for map-related parameters, such as brushes, leafs, models, nodes, planes, textures, world size, and more.
- Enhanced networking changes, including IPv6 support, increased network rate, datagram length, entities per packet, user message size, and more.
- Various engine settings and log improvements.
- Tools
- Custom fork of ZHLT 3.4 map compiler tools designed specifically for this particular branch. Based on Vluzacn's fork (build 34) and compatible with both 32-bit and 64-bit platforms.
Availability

External links
- Svengine in the Sven Co-op Wiki
- Sven Co-op - the official website