User talk:EvilEMG: Difference between revisions

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| time = 9:47, 31 Jan 2024
| time = 9:47, 31 Jan 2024
| 1 = what you are doing is excessive fragmentation of content, you yourself have now admitted that you are not particularly experienced, so maybe those who have made a lot of edits will teach? Don’t think, it’s just that when a branch is used exclusively in one game (and there are no prerequisites that it will be used anywhere else), there is no point in discussing this separately, I’m merging it and telling you about it. so that later there will be no questions regarding this.
| 1 = what you are doing is excessive fragmentation of content, you yourself have now admitted that you are not particularly experienced, so maybe those who have made a lot of edits will teach? Don’t think, it’s just that when a branch is used exclusively in one game (and there are no prerequisites that it will be used anywhere else), there is no point in discussing this separately, I’m merging it and telling you about it. so that later there will be no questions regarding this.
}}
{{Message
| user = EvilEMG
| time = 10:57, 31 Jan 2024
| 1 = Shame. Well, atleast by merging it the work doesn't go to waste and it still looks good. Appreciate it! :)
}}
}}

Revision as of 02:58, 31 January 2024

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XenEngine -> BMS

(using Template:Message) Hey. You recently created an article about XenEngine, you considered it appropriate to highlight this in a separate article? given that this engine is exclusively used only in one game and we do not have any special documentation on it. Is there a need to do this separately from the same BMS article. In which all this would look more appropriate. --NOUG4AT (talk) 18:41, 30 Jan 2024 (UTC)


(using Template:Message) Sorry, my bad. Am I not allowed to do that? I just felt like it having it's own page would be neat, since there's barely any mention of it. Black Mesa uses said engine so I linked the single 2 words that said the name in the article to the XenEngine one. --EvilEMG (talk) 23:21, 30 Jan 2024 (UTC)


(using Template:Message) This branch is actually used by only one game... And having a section about Xen Engine on the BMS page would be more appropriate, and it would also be more appropriate to have a separate article about Xen Engin if at least several games functioned on it... It’s one thing when we have a CSGO branch, quite a few projects are built on it, but here is a branch that is used by literally one game... --NOUG4AT (talk) 4:49, 31 Jan 2024 (UTC)


(using Template:Message) Yeah, I'm aware of it being used by only one game, I even mentioned it in article itself. I figured why not have one? --EvilEMG (talk) 8:48, 31 Jan 2024 (UTC)


(using Template:Message) This is some kind of unprofessionalism. It is useful to have information about this; no one is saying that what you created is bad. The fact is that this is too MUCH for a separate article, because we don’t know much about this branch, besides, then let’s create an article conditionally for the Nightfire branch of Goldsrc, in fact, it is also a modified branch, but it is used by one game.
I see that you recently started creating articles, so this is how Wikipedia usually justifies the creation of something “why not?”, sorry, I couldn’t resist. --NOUG4AT (talk) 8:01, 31 Jan 2024 (UTC)


(using Template:Message) I'm not professional at all, I made half the article on school. And even though the information isn't really "out there", there IS documentation, the blog I linked in the page is where I got most of the info from + bits from the Black Mesa article. And sure, now that you mention it, I would have created one for the Nightfire branch. I don't see any issue with that, although we've got MUCH less information compared to the XenEngine. If a modified branch was merely one or two improvements, then I'd understand your point. --EvilEMG (talk) 10:16, 31 Jan 2024 (UTC)


(using Template:Message) what you are doing is excessive fragmentation of content, you yourself have now admitted that you are not particularly experienced, so maybe those who have made a lot of edits will teach? Don’t think, it’s just that when a branch is used exclusively in one game (and there are no prerequisites that it will be used anywhere else), there is no point in discussing this separately, I’m merging it and telling you about it. so that later there will be no questions regarding this. --NOUG4AT (talk) 9:47, 31 Jan 2024 (UTC)


(using Template:Message) Shame. Well, atleast by merging it the work doesn't go to waste and it still looks good. Appreciate it! :) --EvilEMG (talk) 10:57, 31 Jan 2024 (UTC)