Mp round time: Difference between revisions
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Bug:Doesn't work. As workaround you can use logic_auto that
Bug:Doesn't work. As workaround you can use logic_auto that
Note:For some reason also affects warmup intermission time.
MyGamepedia (talk | contribs) (Created page with "{{This is a|name=mp_round_time|e0|game=Black Mesa|}} This entity manage the round time on a multiplayer match. {{back | Black Mesa Level Creation}} ==Keyvalues== {{KV|Warmup...") |
MyGamepedia (talk | contribs) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds, 0 - use default value in server cvar <code>mp_warmup_time</code>.}} | {{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds, 0 - use default value in server cvar <code>mp_warmup_time</code>.}} | ||
{{bug|Doesn't work.}} | {{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddWarmupTime</code> or <code>RemoveWarmupTime</code> to set required value for warmup time.}} | ||
{{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use default value in server cvar <code>mp_timelimit</code>.}} | {{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use default value in server cvar <code>mp_timelimit</code>.}} | ||
{{bug|Doesn't work.}} | {{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddRoundTime</code> or <code>RemoveRoundTime</code> to set required value for round time.}} | ||
{{KV BaseEntity|base=1}} | {{KV BaseEntity|base=1}} | ||
Revision as of 12:26, 16 February 2024
mp_round_time
is an e0 available in Black Mesa. This entity manage the round time on a multiplayer match.
Keyvalues
- Warmup Time (warmuptime) <integer>
- How long warmup should be in seconds, 0 - use default value in server cvar
mp_warmup_time
.

OnMapSpawn
will fire input AddWarmupTime
or RemoveWarmupTime
to set required value for warmup time. [todo tested in ?]- Round Time (roundtime) <integer>
- How long the round should be in seconds, 0 - use default value in server cvar
mp_timelimit
.

OnMapSpawn
will fire input AddRoundTime
or RemoveRoundTime
to set required value for round time. [todo tested in ?]
Inputs
- AddRoundTime <integer >
- Add more time to the round.
- RemoveRoundTime <integer >
- Remove time from the round.
- AddWarmupTime <integer >
- Add more time to the warmup.

- RemoveWarmupTime <integer >
- Remove time from the warmup.