Ericw-tools: Difference between revisions
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Important:Ericw-tools uses Quake II-style lighting keys and entities, rather than Half-Life-style. All entities with the prefix light will be treated as light sources.
SirYodaJedi (talk | contribs) m (→Trivia: revert; it's not actually well-optimized for models) |
SirYodaJedi (talk | contribs) (Notes about usage differences) |
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'''ericw-tools''', also colloquially referred to as '''EricW's tools''', is a set of compilers for Quake-style [[BSP]] maps. Originally developed for {{quake|4.1}} maps, the latest | '''ericw-tools''', also colloquially referred to as '''EricW's tools''', is a set of compilers for Quake-style [[BSP]] maps. Originally developed for {{quake|4.1}} maps, the latest alpha versions also have full {{quake2|4.1}} and experimental {{gldsrc|4.1}} support. | ||
{{important|Ericw-tools uses Quake II-style lighting keys and entities, rather than Half-Life-style. '''All''' entities with the prefix {{code|light}} will be treated as light sources. | |||
* Use {{code|_sun}} to make a light a sunlight. To achieve proper outdoor lighting on [[MDL (GoldSrc)|MDLs]], create a dummy {{ent|light_environment|eng=goldsrc}} with the {{code|_nostaticlight}} KV. | |||
* Use {{code|mangle}} to make a light a spotlight. | |||
* Use {{code|_surface}} to make a light a [[texlight]] | |||
}} | |||
== Trivia == | == Trivia == |
Revision as of 10:16, 10 July 2024


ericw-tools, also colloquially referred to as EricW's tools, is a set of compilers for Quake-style BSP maps. Originally developed for Quake maps, the latest alpha versions also have full
Quake II and experimental
GoldSrc support.

- Use _sun to make a light a sunlight. To achieve proper outdoor lighting on MDLs, create a dummy light_environment with the _nostaticlight KV.
- Use mangle to make a light a spotlight.
- Use _surface to make a light a texlight
Trivia
- The maps in the Kex Engine remasters of
Quake and
Quake II were compiled using ericw-tools, and the finalization of Q2BSP support for ericw-tools was developed in-tandem with the development of the Quake II remaster.