Func conveyor (GoldSrc): Difference between revisions
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Warning:
Note:Scrolling textures can also be used on other brush entities by modifying the rendercolor KV. The303 has a table of conversions between rendercolor and speed, and
MESS has a bundled rule that will convert the "scrollspeed" KV to an appropriate rendercolor.
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{entitytabs → {{tabs) |
SirYodaJedi (talk | contribs) (Note about scrolling textures, which is also a common use of this entity.) |
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{{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}} | {{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}} | ||
{{This is a|name=func_conveyor|e2|engine=goldsrc}} | {{This is a|name=func_conveyor|e2|engine=goldsrc}} | ||
A Conveyor Belt. | A Conveyor Belt. Also used for scrolling textures, such as rivers or waterfalls (any texture with the prefix {{code|scroll}} will scroll horizontally based on this entity's scroll speed. | ||
{{note|Scrolling textures can also be used on other brush entities by modifying the {{code|rendercolor}} KV. [https://the303.org/tutorials/gold_texture_p7.htm The303 has a table of conversions between rendercolor and speed], and {{mess|4}} has a bundled rule that will [https://pwitvoet.github.io/mess/scrolling-texture-speed.html convert the "scrollspeed" KV to an appropriate rendercolor]. }} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Global Entity Name|intn=globalname|string}} | {{KV|Global Entity Name|intn=globalname|string}} | ||
{{Hl1 kv targetname}} | {{Hl1 kv targetname}} | ||
{{Hl1 kv renderfields}} | {{Hl1 kv renderfields|func_conveyor=1}} | ||
{{KV|Conveyor Speed|intn=speed|string|Sets the speed of the conveyor.}} | {{KV|Conveyor Speed|intn=speed|string|Sets the speed of the conveyor.}} | ||
{{KV|Minimum light level|intn=_minlight|string|The minimum level of ambient light that hits this brush.}} | {{KV|Minimum light level|intn=_minlight|string|The minimum level of ambient light that hits this brush.}} |
Revision as of 19:40, 12 February 2024
func_conveyor
is an e2 available in all GoldSrc games.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{goldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
A Conveyor Belt. Also used for scrolling textures, such as rivers or waterfalls (any texture with the prefix scroll will scroll horizontally based on this entity's scroll speed.


Keyvalues
- Global Entity Name (globalname) <string>
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Overridden at runtime, based upon the speed KV.
- Conveyor Speed (speed) <string>
- Sets the speed of the conveyor.
- Minimum light level (_minlight) <string>
- The minimum level of ambient light that hits this brush.
Flags
- No Push : [1]
- Not Solid : [2]