Rt WaterReflection: Difference between revisions
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{{stub}}{{screenshot}}<br> | {{stub}}{{screenshot}}<br> | ||
'''_rt_WaterReflection''' is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.<br> | '''_rt_WaterReflection''' is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.<br> | ||
Its most common use is in in [[Water_(shader)|Water]] materials, which causes the water to reflect the world around it, similar to [[env_cubemap]], but better. | Its most common use is in in [[Water_(shader)|Water]] materials, which causes the water to reflect the world around it, similar to [[env_cubemap]], but better. It is also used by [[LightmappedReflective]]. | ||
<source> | <source> |
Revision as of 13:24, 18 January 2024

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_rt_WaterReflection is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.
Its most common use is in in Water materials, which causes the water to reflect the world around it, similar to env_cubemap, but better. It is also used by LightmappedReflective.
$reflecttexture _rt_WaterReflection
$reflectamount "0.4"
$reflecttint "{ 190 190 190 }"
$reflectskyboxonly 1
$reflectentities 1