Rt WaterReflection: Difference between revisions

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'''_rt_WaterReflection''' is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.<br>
'''_rt_WaterReflection''' is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.<br>
Its most common use is in in [[Water_(shader)|Water]] materials, which causes the water to reflect the world around it, similar to [[env_cubemap]], but better.
Its most common use is in in [[Water_(shader)|Water]] materials, which causes the water to reflect the world around it, similar to [[env_cubemap]], but better. It is also used by [[LightmappedReflective]].


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Revision as of 13:24, 18 January 2024

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_rt_WaterReflection is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.
Its most common use is in in Water materials, which causes the water to reflect the world around it, similar to env_cubemap, but better. It is also used by LightmappedReflective.

$reflecttexture _rt_WaterReflection
$reflectamount "0.4"
$reflecttint "{ 190 190 190 }"
$reflectskyboxonly 1
$reflectentities 1