Template:Hammer++ compatibility/strings: Difference between revisions
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m (Added MORE important notes about Postal 3) |
MyGamepedia (talk | contribs) (Planned to update the page: add some more games and add separate paragraph about compatibility issues (some games have a lot of stuff, especially Black Mesa and P2CE). I hope to finish all this in these two days (this is why WIP).) |
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}} | }} | ||
| p2ce Notes = {{autolang | | p2ce Notes = {{autolang | ||
| | | Check out the issues below in main page (WIP). Support by developers (as well as any other [[Hammer]] version) is not planned; they will not help if any issues are found and urge to use their Hammer version, for which they also plan to implement Hammer++ some features. | ||
{{Important| | {{Important|Reminder to all beta testers - you have been given access to the game and its tools to test them and report bugs with issues. Please, refrain from using Hammer++.}} | ||
| vi = Không được hỗ trợ bởi nhà phát triển; Họ sẽ không giải pháp nêu tìm được vấn đề về Hammer++ | | vi = Không được hỗ trợ bởi nhà phát triển; Họ sẽ không giải pháp nêu tìm được vấn đề về Hammer++ | ||
| zh = 因开发者而不支持;如果出现任何问题,他们不会提供帮助 | | zh = 因开发者而不支持;如果出现任何问题,他们不会提供帮助 | ||
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}} | }} | ||
| l4d2 Notes = {{autolang | | l4d2 Notes = {{autolang | ||
| Some models may appear as errors | | Some models may appear as errors. | ||
| vi = Một số mô phỏng có thể hiện thành lỗi (ERROR) | | vi = Một số mô phỏng có thể hiện thành lỗi (ERROR) | ||
| zh = 某些模型可能显示为 ERROR | | zh = 某些模型可能显示为 ERROR | ||
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| gmod Notes = {{autolang | | gmod Notes = {{autolang | ||
| Similar to [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|standard method]], but make sure to view [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md this file] as well for additional steps | | Check out the issues below in main page (WIP). Similar to [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|standard method]], but make sure to view [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md this file] as well for additional steps | ||
| vi = Xem [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md cái file này] để hưỡng dẫn cài cho {{gmod|3.1}}. | | vi = Xem [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md cái file này] để hưỡng dẫn cài cho {{gmod|3.1}}. | ||
| zh = 与[[Hammer++/Docs/Installation for Other Games#Installing Hammer++|常规方式]]相似,但请查看 [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md 此文件]以了解额外步骤 | | zh = 与[[Hammer++/Docs/Installation for Other Games#Installing Hammer++|常规方式]]相似,但请查看 [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md 此文件]以了解额外步骤 | ||
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}} | }} | ||
| bms (Steam) Notes = {{autolang | | bms (Steam) Notes = {{autolang | ||
| | | Check out the issues below in main page (WIP). A separate version for Black Mesa is not planned. | ||
| vi = Các thực thể ánh sáng mới có thể không hiển thị trong xem trước ánh sáng; sử dụng các thực thể cũ trong quá trình kiểm tra ánh sáng và hoán đổi thành bản cuối cùng để biên dịch đầy đủ. | | vi = Các thực thể ánh sáng mới có thể không hiển thị trong xem trước ánh sáng; sử dụng các thực thể cũ trong quá trình kiểm tra ánh sáng và hoán đổi thành bản cuối cùng để biên dịch đầy đủ. | ||
| zh = 新的光照实体可能不会在光照预览中显示;在光照测试中使用旧实体并切换到 final 以进行最终编译 | | zh = 新的光照实体可能不会在光照预览中显示;在光照测试中使用旧实体并切换到 final 以进行最终编译 | ||
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}} | }} | ||
| bms (Mod) Notes = {{autolang | | bms (Mod) Notes = {{autolang | ||
| Make sure to point towards the Source 2007 compilers! | | <s>Make sure to point towards the Source 2007 compilers!</s> Works with Source SDK 2013 compilers and their modified versions as well. | ||
| vi = Nhớ phải chọn công cụ biên dịch (complier) bản Source 2007! | | vi = Nhớ phải chọn công cụ biên dịch (complier) bản Source 2007! | ||
| zh = 请务必指定为 Source 2007 编译器! | | zh = 请务必指定为 Source 2007 编译器! | ||
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| Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs'; | | Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs'; | ||
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 'sourcetest' folder to load assets; | Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 'sourcetest' folder to load assets; | ||
Hammer++ will crash if placed inside Postal 3's bin folder | Hammer++ will crash if placed inside Postal 3's bin folder. | ||
}} | |||
| postal2 Notes = {{autolang | |||
| A separate version for Portal 2 is planned. | |||
}} | |||
| hdtf_M3SA Notes = {{autolang | |||
| This build uses Source SDK 2013 Multiplayer to have less weight for levels. | |||
}} | |||
| hammeraddons Notes = {{autolang | |||
| Check out the issues below in main page (WIP). | |||
}} | |||
| mapbase Notes = {{autolang | |||
| Check out the issues below in main page (WIP). | |||
}} | }} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 12:33, 29 March 2024
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