Displacement luxel density: Difference between revisions
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Confirm:This limitation exists in
; is it raised in newer branches of
Source?
Note:A similar limitation technically exists for brushes as well, but will only be evident on brush faces using materials with
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{{lang|Displacement Luxel Density}} | {{lang|Displacement Luxel Density}} | ||
This is not a bug. Displacements have a maximum luxel density based on the size of the displacement. Each displacement is limited to | This is not a bug. Displacements have a maximum luxel density based on the size of the displacement. Each displacement is limited to lightmap resolutions of 124x124. If you make very large displacements, you'll find that you cannot make small luxel sizes on the displacement. One solution is to split any large displacements into multiple smaller ones and then sew them together. | ||
See [[Displacement]] for more information on how to create, edit, clip and sew displacements. | See [[Displacement]] for more information on how to create, edit, clip and sew displacements. | ||
{{modernConfirm|This limitation exists in {{src13}}; is it raised in newer branches of {{src|4.1}}?}} | |||
{{note|A similar limitation technically exists for brushes as well, but will only be evident on brush faces using materials with {{cmd|%CompileNoChop}}.}} | |||
[[Category:Hammer]] | [[Category:Hammer]] | ||
[[Category:Level Design FAQ]] | [[Category:Level Design FAQ]] | ||
Revision as of 12:29, 14 January 2024
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This is not a bug. Displacements have a maximum luxel density based on the size of the displacement. Each displacement is limited to lightmap resolutions of 124x124. If you make very large displacements, you'll find that you cannot make small luxel sizes on the displacement. One solution is to split any large displacements into multiple smaller ones and then sew them together.
See Displacement for more information on how to create, edit, clip and sew displacements.
%CompileNoChop.