$alphatest: Difference between revisions
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SirYodaJedi (talk | contribs) (→Additional parameters: when the gradient is wide enough, you can count the alpha to coverage samples, so I did. results are as expected.) |
SirYodaJedi (talk | contribs) m (→Comparison) |
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! <code>$translucent</code>||<code>$alphatest</code> | ! <code>$translucent</code>||<code>$alphatest</code> | ||
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| [[File:Alphatest_preview_original.png|thumb|50%|center|Original image, rendered with $translucent]] || [[File:Alphatest_preview.gif|thumb|50%|center|Animated preview of the same image, but with $alphatest. The first image shows the effect of $allowalphatocoverage 1. The rest show alphatest with $alphatestreference ranging from 0.1 to 0.9]] | | [[File:Alphatest_preview_original.png|thumb|50%|center|Original image, rendered with $translucent]] || [[File:Alphatest_preview.gif|thumb|50%|center|Animated preview of the same image, but with $alphatest. The first image shows the effect of $allowalphatocoverage 1 (at 4x MSAA). The rest show $alphatest with $alphatestreference ranging from 0.1 to 0.9]] | ||
|} | |} | ||
</div> | </div> |
Revision as of 17:33, 13 January 2024
$alphatest
is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent
, except that it can not be semi-opaque, is much faster to render, and the engine can sort it properly when layered.
Syntax
VMT example
Additional parameters
Comparison
$translucent |
$alphatest
|
---|---|
Notice how the $alphatest
right circle hardly changes.