Weapon rifle ak47 spawn: Difference between revisions
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{{ | {{WeaponSpawnL4D|weapon=rifle_ak47|fancy_name=AK-47|class=CWeaponrifle_ak47Spawn|l4d2only=1|isweapon=1}} | ||
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Revision as of 06:32, 18 May 2024


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CWeaponrifle_ak47Spawn |
weapon_rifle_ak47_spawn
is a model entity available in Left 4 Dead 2. It is possible spawn point for AK-47.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Absorb any dropped weapon type : [4]
- Infinite items (overrides count) : [8]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
See Also