Weapon grenade launcher spawn: Difference between revisions
		
		
		
		
		
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| Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) | No edit summary | ||
| Line 1: | Line 1: | ||
| {{ | {{WeaponSpawnL4D | ||
| | weapon = grenade_launcher | |||
| = | | fancy_name = grenade launcher | ||
| | class = CWeaponGrenade_LauncherSpawn | |||
| | l4d2only = 1 | |||
| | isweapon = 1 | |||
| = | | description_add = | ||
| | seealso_add =   | |||
| * {{ent|weapon_rifle_m60_spawn}} | |||
| {{ | |||
| * {{ent|weapon_chainsaw_spawn}} | * {{ent|weapon_chainsaw_spawn}} | ||
| }} | |||
Latest revision as of 06:51, 18 May 2024

 
|  Class hierarchy | 
|---|
| CWeaponGrenade_LauncherSpawn | 
weapon_grenade_launcher_spawn  is a   model entity  available in  Left 4 Dead 2. It is possible spawn point for grenade launcher.
 Left 4 Dead 2. It is possible spawn point for grenade launcher. 
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Absorb any dropped weapon type : [4]
- Infinite items (overrides count) : [8]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
See Also
- weapon_rifle_m60_spawn
- weapon_chainsaw_spawn
- weapon_spawn
- info_map_parameters
- info_map_parameters_versus
- weapon_grenade_launcher
























