$no draw: Difference between revisions
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Bug:Doesn't actually skip drawing the faces, but instead acts like an $alphatest texture that is completely transparent. (tested in
) [todo tested in ?]
SirYodaJedi (talk | contribs) mNo edit summary |
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{{Shaderparam|$no_draw}} It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture. | {{Shaderparam|$no_draw}} It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture. | ||
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Revision as of 14:12, 11 January 2024


Warning: Display title "<span class="monospaced" style="font-family:monospace, monospace">$no_draw</span>" overrides earlier display title "$no draw".
Template:Shaderparam It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.
Similar to %CompileNoDraw, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on $lod.


Example
VertexLitGeneric
{
$no_draw 1
}