Prop coreball: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{this is a|point entity|name=prop_coreball|game=Half-Life 2: Episode One}} | |||
[[File:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]] | [[File:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]] | ||
==Entity Description== | ==Entity Description== | ||
Revision as of 08:03, 12 July 2024
prop_coreball is a point entity available in
Half-Life 2: Episode One.
Entity Description
It is a large combine energy core seen in ep1_citadel_03 without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170) location, as this value is hard-coded in the Core shader for normal vector computation.
This entity evolved into prop_scalable in Template:Game link. As of the Orange Box, prop_coreball is deprecated as an alias for prop_scalable, which uses the core ball model by default. Use prop_scalable if you would like to use the scaling inputs below with other models.
Keyvalues
Inputs
- SetScaleX <vector>
- Scales the coreball in X Axis. Format:
<New Size> <Time>
- SetScaleY <vector>
- Scales the coreball in Y Axis. Format:
<New Size> <Time>
- SetScaleY <vector>
- Scales the coreball in Z Axis. Format:
<New Size> <Time>