Info elevator floor: Difference between revisions
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Info elevator floor}}{{CD|CInfoElevatorFloor}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Info elevator floor}}{{CD|CInfoElevatorFloor}} | ||
{{this is a|e0|game=Left 4 Dead series|name=info_elevator_floor}} It marks an elevator floor. It is only compatible with a [[func_elevator]]. | {{this is a|e0|game=Left 4 Dead series|game1=Insurgency|name=info_elevator_floor}} It marks an elevator floor. It is only compatible with a [[func_elevator]]. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 09:36, 4 March 2024
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CInfoElevatorFloor |
info_elevator_floor
is an e0 available in Left 4 Dead series and
Insurgency. It marks an elevator floor. It is only compatible with a func_elevator.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnReachedFloor
- Fired when an elevator reaches this floor.