Info elevator floor: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Info elevator floor}}{{CD|CInfoElevatorFloor}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Info elevator floor}}{{CD|CInfoElevatorFloor}}
{{this is a|e0|game=Left 4 Dead series|name=info_elevator_floor}} It marks an elevator floor. It is only compatible with a [[func_elevator]].
{{this is a|e0|game=Left 4 Dead series|game1=Insurgency|name=info_elevator_floor}} It marks an elevator floor. It is only compatible with a [[func_elevator]].


== Keyvalues ==
== Keyvalues ==

Revision as of 09:36, 4 March 2024

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C++ Class hierarchy
CInfoElevatorFloor
CPointEntity
CBaseEntity

info_elevator_floor is an e0 available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series and Insurgency Insurgency. It marks an elevator floor. It is only compatible with a func_elevator.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Outputs

OnReachedFloor
Fired when an elevator reaches this floor.