Bot controller: Difference between revisions

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m (→‎Inputs: Unicodifying, replaced: {{Template: → {{ (4))
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{tf2 point|bot_controller}}
{{this is a|e0|game=tf2|name=bot_controller}}
== Entity description ==
== Entity description ==
An entity used to create a bot, and then issue commands to it.
An entity used to create a bot, and then issue commands to it.

Revision as of 09:12, 7 January 2024

bot_controller is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

An entity used to create a bot, and then issue commands to it.

Keyvalues

Team ([todo internal name (i)]) <choices>
The team of the bot.
  • 1 : Spectator
  • 2 : Red
  • 3 : Blue
Class ([todo internal name (i)]) <choices>
The class the bot will spawn as.
  • 0 : Random
  • 1 : Scout
  • 2 : Sniper
  • 3 : Soldier
  • 4 : Demoman
  • 5 : Medic
  • 6 : Heavy
  • 7 : Pyro
  • 8 : Spy
  • 9 : Engineer
Name of the bot. ([todo internal name (i)]) <string>
The name of the bot.

Inputs

CreateBot
Create the bot for this controller.
RespawnBot
Force the bot to respawn.
AddCommandMoveToEntity <targetnameRedirectInput/string>
Add a command to the bot's queue, telling it to move to the specified entity.
AddCommandAttackEntity <targetnameRedirectInput/string>
Add a command to the bot's queue, telling it to attack the specified entity.
AddCommandSwitchWeapon <integerRedirectInput/integer>
Add a command to the bot's queue, telling it to switch to the specified weapon slot.
AddCommandDefend <floatRedirectInput/float>
Add a command to the bot's queue, telling it to defend the position it's standing at. The parameter specifies the distance from the point that the Bot is allowed to move to fight enemies.
SetIgnoreHumans <integerRedirectInput/integer>
Set whether or not the Bot should ignore human players. 1 = ignore, 0 = don't ignore.
PreventMovement <integerRedirectInput/integer>
Set whether or not the Bot is allowed to move. 1 = prevent movement, 0 = allow movement.
ClearQueue
Clear the bot's command queue.

Outputs

OnCommandFinished
Sent when a command is finished.