Weapon crowbar: Difference between revisions
Jump to navigation
Jump to search
m (Fixed link.) |
m (→Entity Description: change image) |
||
Line 3: | Line 3: | ||
==Entity Description== | ==Entity Description== | ||
[[Image: | [[Image:crowbar.jpg|thumb|right|Crowbar|200px]] | ||
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]]. | The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a [[prop_physics]]. |
Revision as of 17:19, 31 May 2006
Entity Description
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a prop_physics.
In Half-Life 2: Deathmatch, players with a rebel player model will spawn with a crowbar, but not a stunstick.