Env particlescript: Difference between revisions
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{{lang|Env particlescript}} | {{lang|Env particlescript}} | ||
{{CD|CEnvParticleScript|file1=env_particlescript.cpp}} | {{CD|CEnvParticleScript|file1=env_particlescript.cpp}} | ||
{{this is a|point | {{this is a|point entity|name=env_particlescript}} It has special animation events that can be fired by a model with an animation inside its .[[QC]] designed for use by this entity. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:49, 6 January 2024

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CEnvParticleScript |
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env_particlescript
is a point entity available in all Source games. It has special animation events that can be fired by a model with an animation inside its .QC designed for use by this entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Script Model (model) <model path>
- Model to use for animation sequences.
Inputs
- SetSequence <string >
- Sets the script model's sequence.