Env firesensor: Difference between revisions
		
		
		
		
		
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{{lang|Env firesensor}}  | {{lang|Env firesensor}}  | ||
{{CD|CEnvFireSensor}}  | {{CD|CEnvFireSensor}}  | ||
{{this is a|point   | {{this is a|point entity|name=env_firesensor}} It detects changes in heat from nearby {{ent|env_fire}}s.  | ||
{{code class|CEnvFireSensor|fire.cpp}}  | {{code class|CEnvFireSensor|fire.cpp}}  | ||
Revision as of 20:49, 6 January 2024
| CEnvFireSensor | 
env_firesensor  is a   point entity  available in all 
 Source games. It detects changes in heat from nearby env_fires.
Flags
- Start On : [1]
 
Keyvalues
- Radius (fireradius) <float>
 - The radius around this entity in which to detect heat changes.
 
- Heat level (heatlevel) <float>
 - The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
 
- Time at level (heattime) <float>
 - The amount of time the heat level must spend over the target level before the '
OnHeatLevelStart' output is fired. 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
- OnHeatLevelStart
 - Fires when the heat level has been sustained for the specified length of time.
 
- OnHeatLevelEnd
 - Fires when the heat level drops below the target level.