Ricochet Level Creation/Configuring Hammer for Ricochet: Difference between revisions
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{{LanguageBar|title = Ricochet Level Creation/Configuring Hammer for Ricochet}} | |||
{{Back|Ricochet Level Creation}} | {{Back|Ricochet Level Creation}} | ||
{{cleanup|Outdated, page should be updated accordingly: | {{cleanup|Outdated, page should be updated accordingly: | ||
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* [[VHLT]] should be used instead of the original compilation tools. | * [[VHLT]] should be used instead of the original compilation tools. | ||
* The Half-Life SDK now includes the Ricochet FGD, albeit one with inaccurate model paths.}} | * The Half-Life SDK now includes the Ricochet FGD, albeit one with inaccurate model paths.}} | ||
{{ | |||
# First, you need to download the [[Half-Life SDK]] and update [[Hammer|Valve Hammer Editor]] 3.4 to version 3.5 because only version 3.5 can draw models in 3D view. | |||
# Open steamapps\ricochet.gcf in [[GCFScape]]. Extract ''ricochet\ricochet.wad'' into ''steamapps\common\Half-Life\ricochet'' folder, then extract ''ricochet\models\head.mdl'', ''ricochet\models\pow_visual.mdl'' and ''ricochet\models\player\male\male.mdl'' into ''VHE\models\ricochet'' folder. Ricochet doesn't needs halflife.wad, so, you don't need to extract it. | |||
# Launch Hammer. Open Tools - Options window. | |||
# In Game Configurations tab, make new configuration with this settings: | |||
## Game Data Files: Copy [[Ricochet.fgd]] into blank text file, save it as ''Ricochet.fgd'' and then use it as Game Data File in Hammer. {{Warning|Use Ricochet FGD in pair with Half-Life FGD, or you won't see most entities!}} | |||
## Game Executable Directory: ''Steam folder\steamapps\common\Half-Life'' | |||
## Mod Directory: ''Steam folder\steamapps\common\Half-Life\ricochet'' | |||
## Game Directory: ''Steam folder\steamapps\common\Half-Life\valve'' | |||
# Build Programs tab settings: {{Note|It is recommended to use Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Ricochet.}} | |||
## Game executable: ''Steam folder\steamapps\common\Half-Life\hl.exe'' | |||
## CSG executable: ''VHE folder\tools\qcsg.exe'' | |||
## BSP executable: ''VHE folder\tools\qbsp2.exe'' | |||
## VIS executable: ''VHE folder\tools\vis.exe'' | |||
## RAD executable: ''VHE folder\tools\qrad.exe'' | |||
## Place compiled maps in this directory before running the game: ''Steam folder\steamapps\common\Half-Life\ricochet\maps'' | |||
# In Textures tab add only ''Steam folder\steamapps\common\Half-Life\ricochet\ricochet.wad'' file. | |||
Now click OK/Apply and restart Hammer. | |||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Ricochet]] | [[Category:Ricochet]] |
Revision as of 10:41, 12 July 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
Outdated, page should be updated accordingly:
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.- First, you need to download the Half-Life SDK and update Valve Hammer Editor 3.4 to version 3.5 because only version 3.5 can draw models in 3D view.
- Open steamapps\ricochet.gcf in GCFScape. Extract ricochet\ricochet.wad into steamapps\common\Half-Life\ricochet folder, then extract ricochet\models\head.mdl, ricochet\models\pow_visual.mdl and ricochet\models\player\male\male.mdl into VHE\models\ricochet folder. Ricochet doesn't needs halflife.wad, so, you don't need to extract it.
- Launch Hammer. Open Tools - Options window.
- In Game Configurations tab, make new configuration with this settings:
- Game Data Files: Copy Ricochet.fgd into blank text file, save it as Ricochet.fgd and then use it as Game Data File in Hammer.
Warning:Use Ricochet FGD in pair with Half-Life FGD, or you won't see most entities!
- Game Executable Directory: Steam folder\steamapps\common\Half-Life
- Mod Directory: Steam folder\steamapps\common\Half-Life\ricochet
- Game Directory: Steam folder\steamapps\common\Half-Life\valve
- Game Data Files: Copy Ricochet.fgd into blank text file, save it as Ricochet.fgd and then use it as Game Data File in Hammer.
- Build Programs tab settings:
Note:It is recommended to use Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Ricochet.
- Game executable: Steam folder\steamapps\common\Half-Life\hl.exe
- CSG executable: VHE folder\tools\qcsg.exe
- BSP executable: VHE folder\tools\qbsp2.exe
- VIS executable: VHE folder\tools\vis.exe
- RAD executable: VHE folder\tools\qrad.exe
- Place compiled maps in this directory before running the game: Steam folder\steamapps\common\Half-Life\ricochet\maps
- In Textures tab add only Steam folder\steamapps\common\Half-Life\ricochet\ricochet.wad file.
Now click OK/Apply and restart Hammer.