Weapon hunting rifle spawn: Difference between revisions
		
		
		
		
		
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				Thunder4ik (talk | contribs)  m (→See also: Unicodifying, replaced: See Also → See also)  | 
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{{O WeaponSpawn}}  | {{O WeaponSpawn}}  | ||
== See   | == See also ==  | ||
* {{ent|weapon_sniper_military_spawn}}  | * {{ent|weapon_sniper_military_spawn}}  | ||
* {{ent|weapon_sniper_awp_spawn}}  | * {{ent|weapon_sniper_awp_spawn}}  | ||
Revision as of 01:17, 9 January 2024
weapon_hunting_rifle_spawn  is a   point entity  available in ![]()
 Left 4 Dead series. It is a possible spawn point for hunting rifles.
Keyvalues
- Count (count) <integer>
 - Max number of weapons given before disappearing.
 
- Weapon Skin (weaponskin) <integer>
 - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange) <float>
 - Set a custom glow range for this spawner. 0 means use the default range.
 
- Glow Backface Multiple (glowbackfacemult)  <float> (only in 
) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
 
Flags
- Enable Physics : [1]
 
- Must Exist : [2]
 
- Add to director scavenge list : [65536]
 - Todo: What does this flag mean?
 
Inputs
Outputs
- OnItemSpawn   (removed since 
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.